Competition Shift: The Live-Streaming War
In 2010, the emerging of the esports market lead to an interesting power struggle of branding in terms of player and team representation. Comparison of …
In 2010, the emerging of the esports market lead to an interesting power struggle of branding in terms of player and team representation. Comparison of …
This is a continuation of last year’s article: “1 year, 40 million: Dota Builds Project Overview” It’s been two years, well, actually two and a half …
When critics look at how to improve the conditions of esports, such as player treatment, they often compare them to the practices of professional sports. …
Recently, I have been interviewed by job-hosting website: EsportsCareer.org about my career in esports and transitioning from a community member into a proactive member of …
Back in 2012, I started writing this site with the interest of covering topics that I always felt were under-represented. My latest passion project, the Hero …
It is without question that interacting with your targeted community and audience yields results, sometimes immeasurable ones. It is often an area overlooked, though acknowledged …
When Forbes wrote the heated headline: “Why eSports Doesn’t Need ESPN“. There was some debate coming from both sides on whether or not the author, …
For multiplayer games, the balance between fun gameplay, reward and progression is difficult to manage. As more businesses engage with the free-to-play model, there is …
Today, Valve’s highly-anticipated documentary, Free to Play has been released. Free to Play’s platform and subject is Valve’s own free-to-play game: Dota 2 and while the main …
Untitled Click the header image to take a look at GLHF Magazine. In a special edition of Armchair Athleticism, we’ve been asked to write a …