Article Archive
Across 10 years of my experience, I have been providing unique expert thoughts and opinions on the esports scene. Below is an archive of my writings, thoughts and expertise on a variety of subject-matter. Though my writings have been indepdently published since 2012, I have been working in esports since 2010 during my university years:
2022 (Sorted by Most Recent)
9 Years, 500 Million (2021): Dota Builds Project Year-in-Review
2021
8 Years, 450 Million (2020): Dota Builds Project Year-in-Review
2020
- Omega League paid up to $500,000 to teams for exclusive participation
- VENN – Review: More TV on Livestream
- Omega League: revenue share between teams & tournaments
- 7 Years, 400 Million (2019): Dota Builds Project Year-in-Review
2019
- Is there value in mobile esports
- Not all events have to be esports
- Russian esports must go international or go extinct
- What Mark Cuban got right/wrong about esports
- Publishers are dictating what esports will be
- Dota 2 New Player Experience Suggestions
- Standard Hero Builds Project renewed until March 2020
- Corrections on article: “Dota 2 Majors are not guaranteed profitable events”
- Dota 2 Majors are not guaranteed profitable events
- How I managed to sell my esports career failures as personal successes
- Why I don’t play competitive games any more
- Esports is still searching for its identity
- Lessons from Esports Start-ups: Part 2
- Dota 2 Hero Builds Project ends after six years, 364 Million subscriptions
- Lessons from Esports Start-ups: Part 1
- What makes a successful esports media brand: Part 2
- What makes a successful esports media brand: Part 1
2018
- 5 Years, 350 Million (2018): Dota Builds Project Year in Review
- 4 years, 275 million (2017): Dota Builds Project Year in Review
2017
2016
- 3 years, 170 million: Dota Builds Project Year in Review
- The Difficulties Overwatch Esports Faces
- An Outline to Esports Event Coverage
- Competition Shift: The Live-Streaming War
2015
- 2 Years, 100 million: Dota Builds Project Overview
- Go – The First Generation of Competitive Gamers
- A sit-down with Esports Career, an interview about working in esports
2014
- 1 year, 40 Million: Dota Builds Project Overview
- Community Engagement: Identify Yourself
- The Imperative Feeling to Legitimize eSports
- Drawing Players into MOBAs Through Accessibility and Investment
- Review: Free to Play: Documentary – Valve’s Magnifier on eSports
2013
- Feature on GLHF Magazine: Getting the Formula Right
- Filtered Growth & Resulted Decline of StarCraft II
- Players Union – Good in Theory
- Professional Gamer – A Volatile Career
- What Blizzard’s World Championship Series Means & Entails
- StarCraft II: Heart of the Swarm – An Overview & Review
- Minor Tournaments – A Pro Gamer’s Résumé
- Teams of E-Sports – Portals for New Fans
- Website Organization – Choice of Information
- eSports is not a Sport
- The Balance between Professionalism & Personality
2012
- What Makes an E-Sport
- The Lack of Storytelling in E-Sports’ Events
- The Overabundance of Tournaments & Branching Problems
- The Problematic Comparisons of Female Pro Gaming
- Splitting the Scene for Regional Champions
- The Thin Corridors of New Content
- Dependent Journalism & Its Constraints
- The Solo Trail Unbeaten